Donkey Kong originally planned to have a full-fledged Level Editor, there seems to be some text left of it, which includes the mention of Theme Cards, probably to have custom themes from e-Cards. The codes, for example, make it less crashy and enable more object categories.Īs Mario vs. Both worlds also use slightly different tiles for standard color block outlines, with Twilight City's being the most different and Mystic Forest's being only a pixel off from the rest.Īdd uppaluppa's improvement codes. Both worlds use a black background color for the tile maps, along with Fire Mountain (the third name in the tile list), while the rest of the worlds use white. The final names are the last graphics in the set before other tiles begin.įurther evidence suggests that these worlds were the first two to be developed, in the same order as the aforementioned game. They are also done in a completely different style.Ī tile viewer reveals the original names for Mystic Forest and Twilight City were based on the levels in the Game Boy Donkey Kong. These seem to be from a very early stage in the game when Mini Marios literally looked like Mini Marios rather than toys. If you set 3004C68 to 08 in memory while on the visual options menu, the movie preview icon changes to this (09 is this and much later numbers crash the game) and there is also allegedly unused graphics for a plant enemy seen in pre-release screenshots.
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